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Miam-Player
0.8.0
A nice music player
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The DynamicShaderObject class Able to set custom shader code. More...
#include <VideoShaderObject.h>
Signals | |
void | headerChanged () |
void | sampleChanged () |
void | postProcessChanged () |
Public Member Functions | |
DynamicShaderObject (QObject *parent=0) | |
QString | header () const |
void | setHeader (const QString &text) |
QString | sample () const |
void | setSample (const QString &text) |
QString | postProcess () const |
void | setPostProcess (const QString &text) |
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VideoShaderObject (QObject *parent=0) | |
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VideoShader () | |
virtual | ~VideoShader () |
virtual char const *const * | attributeNames () const |
attributeNames Array must end with null. More... | |
virtual const char * | vertexShader () const |
vertexShader mvp uniform: u_Matrix Vertex shader in: a_Position, a_TexCoordsN (see attributeNames()) Vertex shader out: v_TexCoordsN More... | |
virtual const char * | fragmentShader () const |
virtual void | initialize (QOpenGLShaderProgram *shaderProgram=0) |
initialize More... | |
int | uniformLocation (const char *name) const |
int | textureLocationCount () const |
textureLocationCount number of texture locations is 1: packed RGB number of channels: yuv or plannar RGB More... | |
int | textureLocation (int index) const |
int | matrixLocation () const |
int | colorMatrixLocation () const |
int | opacityLocation () const |
int | channelMapLocation () const |
int | texelSizeLocation () const |
int | textureSizeLocation () const |
VideoFormat | videoFormat () const |
int | textureTarget () const |
QOpenGLShaderProgram * | program () |
bool | update (VideoMaterial *material) |
update Upload textures, setup uniforms before rendering. More... | |
Protected Member Functions | |
DynamicShaderObject (DynamicShaderObjectPrivate &d, QObject *parent=0) | |
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VideoShaderObject (VideoShaderObjectPrivate &d, QObject *parent=0) | |
bool | event (QEvent *event) Q_DECL_OVERRIDE |
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void | rebuildLater () |
rebuild shader program before next rendering. call this if shader code is updated More... | |
VideoShader (VideoShaderPrivate &d) | |
Properties | |
QString | header |
QString | sample |
QString | postProcess |
The DynamicShaderObject class Able to set custom shader code.
QtAV::DynamicShaderObject::DynamicShaderObject | ( | QObject * | parent = 0 | ) |
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protected |
QString QtAV::DynamicShaderObject::header | ( | ) | const |
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signal |
QString QtAV::DynamicShaderObject::postProcess | ( | ) | const |
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signal |
QString QtAV::DynamicShaderObject::sample | ( | ) | const |
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signal |
void QtAV::DynamicShaderObject::setHeader | ( | const QString & | text | ) |
void QtAV::DynamicShaderObject::setPostProcess | ( | const QString & | text | ) |
void QtAV::DynamicShaderObject::setSample | ( | const QString & | text | ) |
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