#include <VideoShader_p.h>
◆ VideoShaderPrivate()
QtAV::VideoShaderPrivate::VideoShaderPrivate |
( |
| ) |
|
|
inline |
◆ ~VideoShaderPrivate()
virtual QtAV::VideoShaderPrivate::~VideoShaderPrivate |
( |
| ) |
|
|
inlinevirtual |
◆ material_type
qint32 QtAV::VideoShaderPrivate::material_type |
◆ owns_program
bool QtAV::VideoShaderPrivate::owns_program |
◆ packed_frag
QByteArray QtAV::VideoShaderPrivate::packed_frag |
|
mutable |
◆ planar_frag
QByteArray QtAV::VideoShaderPrivate::planar_frag |
|
mutable |
◆ program
QOpenGLShaderProgram* QtAV::VideoShaderPrivate::program |
◆ rebuild_program
bool QtAV::VideoShaderPrivate::rebuild_program |
◆ texture_target
GLenum QtAV::VideoShaderPrivate::texture_target |
◆ u_c
int QtAV::VideoShaderPrivate::u_c |
◆ u_colorMatrix
int QtAV::VideoShaderPrivate::u_colorMatrix |
◆ u_Matrix
int QtAV::VideoShaderPrivate::u_Matrix |
◆ u_opacity
int QtAV::VideoShaderPrivate::u_opacity |
◆ u_texelSize
int QtAV::VideoShaderPrivate::u_texelSize |
◆ u_Texture
QVector<int> QtAV::VideoShaderPrivate::u_Texture |
◆ u_textureSize
int QtAV::VideoShaderPrivate::u_textureSize |
◆ u_to8
int QtAV::VideoShaderPrivate::u_to8 |
◆ update_builtin_uniforms
bool QtAV::VideoShaderPrivate::update_builtin_uniforms |
◆ user_uniforms
◆ vert
QByteArray QtAV::VideoShaderPrivate::vert |
|
mutable |
◆ video_format
The documentation for this class was generated from the following file: