#include "os_gl.h"
#if defined(OPENGL_ES_2)
/* these are the shaders that uses ES2 */
read default_vs default_es2.vs
read default_fs default_es2.fs
#else
/* these are the original default shaders */
read default_vs default.vs
read default_fs default.fs
#endif
read volume_vs volume.vs
read volume_fs volume.fs
read sphere_vs sphere.vs
read sphere_fs sphere.fs
read spheredirect_vs spheredirect.vs
read cylinder_vs cylinder.vs
read cylinder_fs cylinder.fs
read sphere_arb_vs sphere_arb_vs.vs
read sphere_arb_fs sphere_arb_fs.fs
read indicator_vs indicator.vs
read indicator_fs indicator.fs
read compute_color_for_light_fs compute_color_for_light.fs
read call_compute_color_for_light_fs call_compute_color_for_light.fs
read compute_fog_color_fs compute_fog_color.fs
read bg_vs bg.vs
read bg_fs bg.fs
read label_vs label.vs
read label_fs label.fs
read screen_vs screen.vs
read screen_fs screen.fs
read labelscreen_vs labelscreen.vs
read labelscreen_fs labelscreen.fs
read defaultscreen_vs defaultscreen.vs
read defaultscreen_fs defaultscreen.fs
read anaglyph_fs anaglyph.fs
read anaglyph_header_fs anaglyph_header.fs
read ramp_vs ramp.vs
read ramp_fs ramp.fs
